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Skill Listings

Below is a basic list of skills that one can use for their character creation
and customization. You are not limited to the skills listed below if a
skill you wish to apply is not here.
Basic information:
Skills that are bought are skills that you wish to be exceptionally good at.
People have naturally inherited skills. A generic list such as cooking,
reading/writing, horseback riding and swimming are a given unless it is
specified in your biography that you lack such a skill. These skills however are
also listed below should one wish to become exceptional at such a task.
Also please realize that this list is not completed nor will it be. As the site
grows and more ideas are given so shall the list. Please remember that some
skills have sub categories that you will need to specify instead of taking the
general title.
Example: You know how to ride a horse, this is the basic transportation
system after all. but if you wanted to be exceptionally good at it, trick riding
etc, you may wish to create a skill tier in it.
You can cook a basic meal, but if you wanted to say, be chef to an important
person, you might want to create a skill tier.
While a basic list is being provided, you are not limited to just those skills.
Examples:
A channeler would primarily put into their OP since it is an expensive endeavor.
However one might also add in diplomacy, da'es daemar or history.
A fighter would focus on their weapon skill, but perhaps put in tactics, and
leadership.
Skill Lists:
Acrobatics
Includes: Tumbling and Balance, Juggling
Acting
Anatomy
The knowledge of the human body, it's weaknesses and pressure points.
Ancient History
Knowledge of written history from the Prior Ages
Animal Husbandry
A branch of agriculture that focuses on the care and breeding of domestic
animals.
Black Smithing
Includes: Fierier, weapon and armor creation.
Bowyer/Fletcher
The ability to create bows/crossbows and arrows/bolts
Brewing/Distillery
The ability to brew/concoct or ferment various substances into a beverage.
Cartography
The ability to create maps in detail.
Climbing
The ability to use ropes, pulleys or find various footholds to climb obstacles.
Combat Style:
One must choose a group instead of the general skill. This skill is used
to enhance your fighting.
* Defensive
* Blind
* Offensive. (list still pending)
Combat Tactics:
Combat tactics is a smaller scale version then you would find under leadership.
It is used for individual and small groups, better suited for non military type
fighters.
Composure
The ability to form and maintain a calm or tranquil state of mind.
Construction:
Includes: Architecture, Engineering
Cooking
Daes Daemar
The ability to recognize, read and write in the code that is part of the
‘Great Game’. The game played by most of the noble houses. It involves
maneuvering through your opponents in hopes of gaining power
Dancing
Includes all forms of dance.
Embroidery
Includes: Sewing, Cross Stitch, Needlepoint
Etiquette
The knowledge and ability to execute social forms and functions as dictated by
ones surroundings.
First Aid
The ability to bandage, stitch and care for wounds.
Herbalist
The ability to recognize, harvest and prepare tinctures and remedies using
herbs.
History
Includes Geography
Hunting
The knowledge of how to track, trap, or capture wild life.
Knitting
Leadership - Military
Includes Combat Tactics (all scales), Recruitment, Deployment, Strategies,
Defensive/Offensive maneuvers
Leadership - Government
Includes Politics, Diplomacy
Logic
The ability to apply deductive reasoning based on information and facts rather
then theories.
Mediation/Negotiation
The ability to intervene between two parties and negotiate a suitable
compromise.
Merchant
Includes: Mathematics, Trade, Negotiation, Appraisal
Music:
Music is a wide ranged category that are broken down into groups. One must
choose a particular instrument branch or category instead of the general skill.
* Bowed (like violins etc)
* Plucked (cittern/lute etc)
* Woodwind (instruments with reeded mouthpieces)
* Horns
* Percussion
* Wind (flutes, pipes etc)
* Harps (standing and hand etc)
* Singing
Includes: Composing/Conducting
Navigation
The use of stars as landmarks to navigate your way around.
Old Tongue
The studied knowledge of the Old tongue, including reading/writing/speaking
One Power - Saidar
One Power - Saidin
Riding
The ability to ride very well, includes trick riding and horse training.
Sailing
Science
The observation, identification, description, experimental investigation, and
theoretical explanation of phenomena.
Includes Astronomy
Scribing
The ability to write exceptionally well without errors. Mostly used in the
copying of texts and books, drafting of official documents.
Seamstress/Tailoring
One that makes, alters or repairs garments.
Seduction
Stealth
Survival - City
Survival - Wilderness
Swimming
Thieving
Includes: Pick Pockets - Pick Lock - Slight of Hand
Torture/Interrogation
Tracking/Scouting
Unarmed Combat:
Unarmed Combat is a wide ranged category that are broken down into groups. One
must choose a Style instead of the general skill.
*Brawling
*Boxing
*Martial
Weapon Skills - Melee
Weapons are a wide ranged category that are broken down into groups. One must
choose a group instead of the general skill. For Sanities sake, duel wielding
will be treated the same as single wielding.
* 1 Hand Swords (Short Sword, Long Sword, Broad Sword, Rapier, Scimitar, Katana)
* 2 Hand Swords (Bastard Sword, 2 Hand Sword)
* 1 Hand Axes (Hand Axe, War Axe)
* 2 Hand Axes (Battle Axe)
* 1 Hand Bludgeoning (Black Jack, Club, Mace, Flail, Morning Star)
* 2 Hand Bludgeoning (War hammer)
* Staves
* 2 Hand Pole Weapons (Pole Arm, Lance, Pike, Spear, Trident)
* 1 Hand Pole Weapons (Short Spear)
* Whips (Bull Whip, Cat of Nine Tails)
Weapon Skills - Missile
Weapons are a wide ranged category that are broken down into groups. One must
choose a group instead of the general skill.
* Bows (Long Bow, Short Bow, Recurve Bow, Horn Bow)
* Cross Bow
* Blow Gun
Weapon Skills - Throwing
Weapons are a wide ranged category that are broken down into groups. One must
choose a group instead of the general skill.
* Throwing Daggers/Knives
* Throwing Hammer
* Javelin
* Darts
Woodsmanship
Forestry - The art of maintaining, cultivating and developing forests. |